Leading a game to licensed release

I led a four-person team across gameplay, UX, testing, and release—then negotiated paid browser distribution with Coolmath Games.

Word Lawrie release artwork showing gameplay and main-menu screens on phones
Mobile release artwork
Contribution
Word Lawrie · Team lead + core gameplay
Period
2023 — 2024
Stack
Unity, C#
Public rating
4.2/5 from 800+ votes

One‑letter changes.
Many possible paths.

Players move between words by changing one letter at a time. The rule is small enough to learn instantly and open enough to support Normal, Modes, and Daily play.

Distribution
Mobile, web, and licensed browser release
Public response
4.2/5 from more than 800 votes
Word Lawrie menu with Normal, Modes, and Daily play options
Normal, Modes, and Daily play

The interaction

Players change one letter at a time to move between words. The challenge was making that rule immediately legible while keeping input, feedback, and progression quick enough for repeated play.

What I led

I led a four-person team across core gameplay, user experience, testing, and release. The game shipped on mobile and web with Normal, Modes, and Daily play options.

Distribution

I negotiated a paid, non-exclusive licence with Coolmath Games. The browser release holds a 4.2/5 public rating from more than 800 votes.